Controls

The Carcass Keyboard Commands Reference

Every terminal input for The Carcass—what it does and whether it spends a Pulse.

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Keyboard Commands

This page is the authoritative keyboard command reference for The Carcass on Steam. The game accepts typed commands and menu selections—no mouse. Commands below reflect the 2.0 update Pulse rules: only next and harvest advance time unless an event explicitly states otherwise.

Use the command lookup tool to filter this list mid-run.

InputActionPulse?
Typed command + EnterExecute terminal commandVaries
Menu number keysSelect highlighted optionUsually no
ESCSkip intro / back out of some screensNo
SPACE / ENTERContinue intro pauses (2.0+)No

Time and harvest

CommandActionPulse?
nextEnd current Pulse, advance simulationYes
harvestHarvest active region resourcesYes

Harvest prints [PULSE CONSUMED] and a mini turn report. Menus label danger and Pulse cost per zone.

Colony management

Command / menuActionPulse?
Build menuPlace Nutrient Vats, Bone Quarries, chambersNo (costs resources)
Assign rolesSet citizen jobsNo
Research menuQueue tech branchesNo (progress ticks on Pulse)
Rations / moraleAdjust food policyNo

See colony buildings for structure names.

Diplomacy and events

ContextActionPulse?
Event dialogue choicesBranch story flagsNo until Pulse ends
Trade treatiesFaction screensNo
War declarationsMilitary diploOften resolves on next Pulse

Combat orders

ContextActionPulse?
Expedition dispatchSend warriors to marrow/regionsUsually tied to Pulse advance
Defense rosterAssign defendersNo
After-action reportsRead-onlyNo

Details in combat guide.

Intro-specific

InputAction
ESCSkip entire intro cinematic
SPACE / ENTERContinue at [SPACE/ENTER] Continue... markers

Best practices

  1. Plan free actions first—queue builds, research, assignments.
  2. Harvest or next once with intention.
  3. Read turn report every Pulse (Pulse guide).
  4. Never harvest high-danger zones without reading menu Pulse label.

Accessibility commands

Settings menus (text size, color alternatives, CRT intensity) live in terminal preferences—documented in terminal settings. All remain keyboard navigable.

After patches

Command names may expand near launch. Compare patch notes when updates drop. Report mismatches so we update the lookup table.

Memorizing ten commands beats memorizing ten menus—start with next, harvest, and build.

Muscle memory drills

Practice next only sessions and harvest-only sessions in the demo before Ironman. Speed comes from never guessing Pulse cost.

Deep dive: command discipline

Treat the terminal like a flight deck. Before ending a Pulse, ask: Did I queue all free actions? Do I need harvest yield this turn or story progression via next? Combat expeditions often resolve on Pulse advance—do not stack harvest and war dispatch blindly.

Intro keys: ESC skip, SPACE/ENTER continue at pauses. Settings menus remain keyboard navigable—see terminal settings. After 2.0, harvest prints explicit Pulse consumed banners—if you do not see them, you did not spend a Pulse.

Bookmark command lookup during Ironman. One wrong confirmation in a high-danger harvest menu deletes hours on Extinction.

Closing tips for typists

drill harvest vs next in demo until banners feel automatic. Ironman has no undo.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Can I rebind keys?

Check in-game terminal settings; design assumes default keyboard layout.

Do cheats exist?

No official public cheat console documented for players.

Missing command on list?

Use the searchable tool or report via community channels post-patch.